Mesh Editing
Since UE4 4.21, a feature has been added that allows slight editing of Static Meshes, which is quite convenient, so I’m making a note of it.
The modeling features added in 4.20, introduced in this feature showcase, are more advanced, but the feature I’m writing about this time is likely a separate one.
Trying out UE4’s New Polygon Modeling Feature (Mesh Editor) - Let’s Enjoy Unreal Engine
Usage Conditions
A project with Unreal Studio configured in 4.21 is required.
If Unreal Studio is not configured or is disabled (*.uproject’s “Enterprise”: false), it will not appear in the display.
Assigning a New Material to Arbitrary Polygons of a Static Mesh
Let’s try assigning a material to the mesh’s polygons using the Mesh Editing feature mentioned above.
I downloaded the mesh used this time from here.
- Open the downloaded Static Mesh.

- Select the "Mesh Editing" tab at the top of the window.

- Press the "EditMode" button and select the polygons. You can select multiple by holding Ctrl while selecting.

- Select the material you want to assign with the mouse in the Content Browser.

- Return to the Mesh Editing screen and press "Assign Material" at the top of the window. A Material Slot will be added, and the material selected just before will be assigned.

Other Features
You can delete selected polygons, flip UVs, etc.
It’s convenient because you don’t have to go through fbx export → editing in a modeling tool like Blender for minor changes.