UMG Support
I have implemented UMG support for the WindowCapture2D plugin for UE4, which I recently released on GitHub.
WindowCaptureのUMG対応ができました。
— ayuma (@ayuma_x) June 20, 2019
Capture機能をObjectに移譲することでActorとWidget両方で使用できるようにしました。#UE4 pic.twitter.com/P3ME2eWzBN
This allows pasting the captured image not only in 3D space but also at a fixed position within a window.
How to Use
Place “WindowCaptureUMG” in the UserWidget.
That’s it.

The properties to set for WindowCaptureUMG are the same as those for the Actor version, WindowCapturePlane, so it can be used with the same settings method whether it’s an Actor or a Widget.
Application to Editor Widget
As an application, it can also be used for EditorWidget.
However, currently, using it in EditorWidget causes a crash because the termination -> reinitialization process that occurs when the compile button is pressed differs from normal UMG…
I am currently adjusting how to fix this.
- It seems that compiling while the EditorWidget is running causes it to crash. I confirmed that it doesn’t crash if you compile after closing the EditorWidget window once. (2019/6/22)
WindowCaptureのUMG対応をしたので、もしやと思い試したらできました。
— ayuma (@ayuma_x) June 21, 2019
Editr WidgetWidgetを使ってEditorの中にBlenderを召喚しています。#UE4 pic.twitter.com/Rey9sQT83y
Editorの中にLauncherも表示できます。
— ayuma (@ayuma_x) June 21, 2019
でも今は操作はできない。。。 pic.twitter.com/jLSWgx4nBN