This is a method to check the contents of the directory within the package of an iOS app created with UE4 using the standard iOS Files app.
Perform the following two steps in Project Settings under iOS:
- File System - Supports ITunes File Sharing
Check ON
- Extra PList Data- Additional Plist Data
Enter the following:
<key>LSSupportsOpeningDocumentsInPlace</key>\n<true/>\n

When you install the app created with the above settings on an iOS device, you can check the app’s contents from “On My iPad” in the standard Files app.

Using this method seems to allow passing files from other apps to the app created with UE4, so it appears to have potential uses.