Added UMG Support to UE4 WindowCapture Feature
UMG Support I have implemented UMG support for the WindowCapture2D plugin for UE4, which I recently released on GitHub. WindowCaptureのUMG対応ができました。 Capture機能をObjectに移譲することでActorとWidget両方で使用できるようにしました。#UE4 pic.twitter.com/P3ME2eWzBN — ayuma (@ayuma_x) June 20, 2019 This allows pasting the captured image not only in 3D space but also at a fixed position within a window. How to Use Place “WindowCaptureUMG” in the UserWidget. That’s it. The properties to set for WindowCaptureUMG are the same as those for the Actor version, WindowCapturePlane, so it can be used with the same settings method whether it’s an Actor or a Widget. ...