Regarding Multi-Platform Support for Plugins Submitted to the UE4 Marketplace

Multi-Platform Support for UE4 Plugins The plugin I currently have listed on the Marketplace, ObjectDeliverer, only supports Windows. Recently, I received several requests from users asking for support for other platforms, so I decided to reluctantly look into it. I found many articles about multi-platform support for the final game package, but I had trouble finding much information specifically about plugin packaging. However, since most of it is the same as game packaging methods, by piecing together various bits of information, I managed to get to a point where it seems likely to work. ...

2019-05-05 · 4 min · 801 words · ayumax

ObjectDeliverer Ver1.1.0 Released

I have updated the version of the code plugin listed (for free) on the Unreal Engine Marketplace. The latest plugin can already be downloaded from the Marketplace. Please see the following article for what ObjectDeliverer is. Easy Inter-Process Communication in UE4 with ObjectDeliverer - AYU MAX Update Details The updates this time are: Minor bug fixes Functionality to specify the destination when using a TCP/IP server Bug Fixes Fixed a bug where a null access crash occurred if PacketRule was not passed during the ObjectDelivererManager’s Start method. ...

2019-05-03 · 2 min · 250 words · ayumax

Experienced the Varjo VR-1

I had the chance to experience the Varjo VR-1 at ELSA’s booth during the Unreal Fest held in Kyoto the other day, so here are my impressions. #Varjo の体験もできた。凄い興味あったのでよかった。 確かに視野の中心はめちゃくちゃ綺麗で文字の滲みもまったくなかった。 ディスプレイの切れ目は分かるっちゃ分かる。 控えめに言って欲しい。#ue4fest pic.twitter.com/RuPpZAJ6JQ — ayuma (@ayuma_x) April 20, 2019 Varjo VR-1 Varjo is a VR startup from Finland. The VR-1 is a PC-connected VR headset released in February 2019. Features of the VR-1 The most significant feature of the VR-1 is its novel structure, which renders a narrow area in the center of the field of view with a high-resolution display and the surrounding peripheral vision with a low-resolution display. ...

2019-04-23 · 2 min · 412 words · ayumax

Attended Unreal Fest 2019

UNREAL FEST WEST 2019 This is a large-scale official study event hosted by Epic Games Japan. It has been held annually in the Kanto and Kansai regions since 2014, when Unreal Engine 4 was made publicly available. *From the official website Before Attending I had applied for 2018 as well, but another commitment came up on the day, so I couldn’t go. This was my first time attending. Being a large-scale study event, I wondered how many people would come, but seeing the final expected attendance number was over 600 people made me realize it truly was large-scale. ...

2019-04-22 · 9 min · 1778 words · ayumax

Updating a Plugin Submitted to the UE4 Marketplace

Plugin Support for UE4 4.22 The official version of UE4 Ver 4.22 was released the other day. So, I made my plugin (ObjectDeliverer) submitted to the Marketplace compatible with 4.22, and I will record the procedure here. Please refer to the previous article for the plugin being updated this time, ObjectDeliverer. Easy Inter-Process Communication in UE4 with ObjectDeliverer - AYU MAX Create Package with 4.22 First, create a package for the custom plugin using the 4.22 engine. Please refer to the previous article for the method of creating a plugin package. ...

2019-04-06 · 2 min · 305 words · ayumax

Released ObjectDeliverer to the UE4 Marketplace

Release to Marketplace Complete I was able to achieve my recent goal of listing on the UE4 Marketplace. What I released is a Code Plugin called ObjectDeliverer. It’s priced as Free, so anyone can use it. ObjectDeliverer by ayumax in Code Plugins - UE4 Marketplace It’s primarily a library for inter-process communication between UE4 applications and other applications. It might not be a perfect match for those using UE4 for game development, but I think it will resonate with those using it for other purposes and wanting to link with other applications. ...

2019-02-20 · 3 min · 536 words · ayumax

Slightly Modifying Static Meshes with Mesh Editing

Mesh Editing Since UE4 4.21, a feature has been added that allows slight editing of Static Meshes, which is quite convenient, so I’m making a note of it. The modeling features added in 4.20, introduced in this feature showcase, are more advanced, but the feature I’m writing about this time is likely a separate one. Trying out UE4’s New Polygon Modeling Feature (Mesh Editor) - Let’s Enjoy Unreal Engine Usage Conditions A project with Unreal Studio configured in 4.21 is required. ...

2019-02-15 · 2 min · 251 words · ayumax

Bought a Laptop Cooler: NOTEPAL X-SLIM II

My Laptop is Noisy The Razer Blade laptop that arrived at my home late last year is a very welcome presence, as it allows me to use UE4 even at home. However, I had been troubled by the loudness of its fan for some time. At home, I use an Oculus Rift for VR development, and the fan noise when starting Oculus is intense. However, I can tolerate that because I understand the load is high. But even when doing nothing, the fan occasionally spins at high speed when a single external display is connected. ...

2019-02-11 · 2 min · 349 words · ayumax

Submitting to the UE4 Marketplace

Want to Submit to the Marketplace I’ll write down the steps I took to submit ObjectDeliverer to the Marketplace as a memo. The input items on the registration page vary depending on what you select beforehand. Here, I will describe the items for submitting ObjectDeliverer. * Currently awaiting review, so there’s a possibility of errors in the steps described here. If such things are found, I will correct them sequentially. Successfully listed on the Marketplace, so these steps seem to be OK. (2019/02/20) The Marketplace is the UE4 store accessible from the Epic Games Launcher or the web. ...

2019-02-10 · 4 min · 852 words · ayumax

Bought a REALFORCE (R2TLS-JP4-BK)

Keyboard Craving Since the end of last year, my craving for a keyboard had been growing, and after agonizing over what to do for a long time, I finally made a purchase. 買ってしまった。 買う前はAll 30gにしようと思ってたけど、なんか軽すぎる感じがしたので45gのやつに。 やっぱり触ってから買うようにしてよかった。#realforce pic.twitter.com/giz3G0Weva — ayuma (@ayuma_x) February 10, 2019 The Trigger It all started last year when my development environment PC at work was replaced, and the keyboard became a REALFORCE. The one at work is probably the one below, which can be purchased together with a Mouse Computer PC. ...

2019-02-10 · 5 min · 880 words · ayumax