Creating a Remote Touch Display with UE4+ARKit

The other day, wanting to give shape to an idea I had, I created something like this ↓. ARKitを使ったリモートタッチパッドの実験。精度がまだ荒いけど基本的には上手くいってる。#ue4 #arkit pic.twitter.com/Kt5E5fPCQn — ayuma (@ayuma_x) December 26, 2019 When you trace your finger over the iPad, a line is drawn on the display inside the iPad, but when you remove the iPad, the same line is drawn on the actual display. This might be confusing at first glance, but actually, nothing is added to the iPad side display. Only the camera feed is shown on the iPad’s display. ...

2019-12-28 · 5 min · 942 words · ayumax

Using ARKit Object Detection Feature in UE4

ARKit Object Detection Object detection is a feature available since ARKit 2. By registering data of pre-scanned objects, you can detect registered objects from the AR application you created. While there are several articles about using this feature with Unity, I couldn’t find any examples using UE4. I really wanted to use this feature in UE4 (4.22), and after various trials, I succeeded in getting it to work, so I’ll note down the method here. ...

2019-08-15 · 5 min · 888 words · ayumax