MarketplaceURL when Submitting a UE4 Plugin to the Marketplace

I recently submitted my second code plugin to the Marketplace, and while writing various properties into the uplugin file, I submitted it with the “MarketplaceURL” left blank. I had assumed this URL wouldn’t be decided until it was actually published on the Marketplace, so both last time and this time, I followed the flow below for submitting the code plugin: Submit with MarketplaceURL blank. Receive an email from the reviewer saying, "Write this URL in the uplugin and resubmit." Modify the uplugin, package again -> upload. Resubmit. I felt this flow was somewhat redundant and troublesome, but I did it this way both times, and if left alone, I intended to do it this way the third time too. ...

2019-05-26 · 2 min · 220 words · ayumax

Note on Updating Content Submitted to the UE4 Marketplace

I got a bit confused when updating my plugin, so I’m making a note of it. Code plugins written in C++ will likely undergo several version updates, and here’s a point to note during that process. When updating content for an already listed Engine version, the Project File Link on the screen below needs to be a different link URL than the previous one. It seems that if this URL is the same as the previous one, notification that the content has changed will not be sent. ...

2019-05-08 · 1 min · 121 words · ayumax

Regarding Multi-Platform Support for Plugins Submitted to the UE4 Marketplace

Multi-Platform Support for UE4 Plugins The plugin I currently have listed on the Marketplace, ObjectDeliverer, only supports Windows. Recently, I received several requests from users asking for support for other platforms, so I decided to reluctantly look into it. I found many articles about multi-platform support for the final game package, but I had trouble finding much information specifically about plugin packaging. However, since most of it is the same as game packaging methods, by piecing together various bits of information, I managed to get to a point where it seems likely to work. ...

2019-05-05 · 4 min · 801 words · ayumax

ObjectDeliverer Ver1.1.0 Released

I have updated the version of the code plugin listed (for free) on the Unreal Engine Marketplace. The latest plugin can already be downloaded from the Marketplace. Please see the following article for what ObjectDeliverer is. Easy Inter-Process Communication in UE4 with ObjectDeliverer - AYU MAX Update Details The updates this time are: Minor bug fixes Functionality to specify the destination when using a TCP/IP server Bug Fixes Fixed a bug where a null access crash occurred if PacketRule was not passed during the ObjectDelivererManager’s Start method. ...

2019-05-03 · 2 min · 250 words · ayumax

Attended Unreal Fest 2019

UNREAL FEST WEST 2019 This is a large-scale official study event hosted by Epic Games Japan. It has been held annually in the Kanto and Kansai regions since 2014, when Unreal Engine 4 was made publicly available. *From the official website Before Attending I had applied for 2018 as well, but another commitment came up on the day, so I couldn’t go. This was my first time attending. Being a large-scale study event, I wondered how many people would come, but seeing the final expected attendance number was over 600 people made me realize it truly was large-scale. ...

2019-04-22 · 9 min · 1778 words · ayumax

Updating a Plugin Submitted to the UE4 Marketplace

Plugin Support for UE4 4.22 The official version of UE4 Ver 4.22 was released the other day. So, I made my plugin (ObjectDeliverer) submitted to the Marketplace compatible with 4.22, and I will record the procedure here. Please refer to the previous article for the plugin being updated this time, ObjectDeliverer. Easy Inter-Process Communication in UE4 with ObjectDeliverer - AYU MAX Create Package with 4.22 First, create a package for the custom plugin using the 4.22 engine. Please refer to the previous article for the method of creating a plugin package. ...

2019-04-06 · 2 min · 305 words · ayumax

Released ObjectDeliverer to the UE4 Marketplace

Release to Marketplace Complete I was able to achieve my recent goal of listing on the UE4 Marketplace. What I released is a Code Plugin called ObjectDeliverer. It’s priced as Free, so anyone can use it. ObjectDeliverer by ayumax in Code Plugins - UE4 Marketplace It’s primarily a library for inter-process communication between UE4 applications and other applications. It might not be a perfect match for those using UE4 for game development, but I think it will resonate with those using it for other purposes and wanting to link with other applications. ...

2019-02-20 · 3 min · 536 words · ayumax

Slightly Modifying Static Meshes with Mesh Editing

Mesh Editing Since UE4 4.21, a feature has been added that allows slight editing of Static Meshes, which is quite convenient, so I’m making a note of it. The modeling features added in 4.20, introduced in this feature showcase, are more advanced, but the feature I’m writing about this time is likely a separate one. Trying out UE4’s New Polygon Modeling Feature (Mesh Editor) - Let’s Enjoy Unreal Engine Usage Conditions A project with Unreal Studio configured in 4.21 is required. ...

2019-02-15 · 2 min · 251 words · ayumax

Submitting to the UE4 Marketplace

Want to Submit to the Marketplace I’ll write down the steps I took to submit ObjectDeliverer to the Marketplace as a memo. The input items on the registration page vary depending on what you select beforehand. Here, I will describe the items for submitting ObjectDeliverer. * Currently awaiting review, so there’s a possibility of errors in the steps described here. If such things are found, I will correct them sequentially. Successfully listed on the Marketplace, so these steps seem to be OK. (2019/02/20) The Marketplace is the UE4 store accessible from the Epic Games Launcher or the web. ...

2019-02-10 · 4 min · 852 words · ayumax

Creating a Package for a Custom UE4 Plugin for the Marketplace

Submission to the Marketplace Since the data send/receive plugin ObjectDeliverer I am currently creating for Unreal Engine is aimed for submission to the Marketplace, I tried packaging it once. How To Packaging a UE4 project can be done from the Editor, so I know how to do that, but I had never packaged a Plugin before and wasn’t sure how to do it, so I searched. How To Package Plugins For UE4 Marketplace - Epic Wiki ...

2019-02-07 · 3 min · 456 words · ayumax