Released Window Capture Plugin (WindowCapture2D) for UE4 to Marketplace

What is WindowCapture2D? This is a Window Capture plugin usable in Unreal Engine. It allows you to treat the display of other application windows on Windows as textures within your own UE4 project. Therefore, you can do things like attach it to a mesh and place it in 3D space, or attach it to an Image in UMG. Since it scans in real-time and updates the texture content, if the display of the source window updates, the texture display will also update. ...

2019-07-07 · 2 min · 263 words · ayumax

Added UMG Support to UE4 WindowCapture Feature

UMG Support I have implemented UMG support for the WindowCapture2D plugin for UE4, which I recently released on GitHub. WindowCaptureのUMG対応ができました。 Capture機能をObjectに移譲することでActorとWidget両方で使用できるようにしました。#UE4 pic.twitter.com/P3ME2eWzBN — ayuma (@ayuma_x) June 20, 2019 This allows pasting the captured image not only in 3D space but also at a fixed position within a window. How to Use Place “WindowCaptureUMG” in the UserWidget. That’s it. The properties to set for WindowCaptureUMG are the same as those for the Actor version, WindowCapturePlane, so it can be used with the same settings method whether it’s an Actor or a Widget. ...

2019-06-22 · 1 min · 188 words · ayumax

Tried Creating a Window Capture Feature in UE4

WindowCapture2D This time, I released a window capture plugin usable in Unreal Engine on GitHub. Currently, it’s only available on GitHub, but I plan to release it on the Marketplace once the features are a bit more consolidated. Thoughts on WindowCapture At one point, I wanted to display a Windows application within a VR space in UE4 for VR content and researched various methods, but couldn’t find a feature that directly matched. ...

2019-06-19 · 5 min · 911 words · ayumax